2022 Offseason Game

Manual revision 09/29/2022

Foreword

Rules are subject to change. Pay attention to team announcements to make sure you are up to date with the latest versions. If you are unsure about a rule, ask a Mentor for clarifaction.

Game Introduction

The full game field

The 2022 offseason game is designed to be a simple game about scoring 7" yellow foam balls into your teams goal. The game will be played in a one-on-one match style, including 15 seconds of autonomous and 2:15 of teleoperated play.

During the 15 second Autonomous Period, robots follow pre-programmed instructions. Teams score points by: - Crossing from the starting zone to the traversal zone - Scoring balls in the goal

During the remaining 2 minutes 15 seconds, drivers control their robots to score by shooting additional balls into the teams goal.

The team with the most total points at the end of the match wins.

A BALL

Field

The full game field

The game field will consist of several zones: - Driver’s stations - Starting zone - Traversal zone - Goal - Human player relay zone - Human player station

Overall field dimensions

A CAD file is available to obtain accurate dimensions of the FIELD elements.

Driver’s Stations

Starting Zone

The STARTING ZONE consists of the half of the field closest to the driver stations. Each team has thier own STARTING ZONE, divided down the midline of the field.

Traversal Zone

The TRAVERSAL ZONE consists of the half of the field further from the driver stations. Each team has thier own TRAVERSAL ZONE, divided down the midline of the field. six (6) BALLS will be dispersed randomly in each half of the TRAVERSAL ZONE at the start of the match.

Goal

One Goal

The Goal is positioned directly opposite the driver station side and hase one goal for each alliance. The diameter of the goal is 18 inches and the center point is 4 feet from the ground.

Human Player Relay Zone

This area is located directly behind the GOAL of each team, and is where BALLS are scored and returned to play via the Human player station. Each team may have one (1) relayer.

Human Player Station

The human player station

All balls introduced by each team will come throught the human player station ramp. once a ball is scored by a team, the relayer may bring it back to the human player station to be reintroduced. At the start of a match, 3 balls will be in the Human player station for each team.

Match Play

Setup

BALLS

Twenty-four (24) BALLS are staged as follows: - Six (6) balls on each half of the TRAVERSAL ZONE. These balls will be randomly placed. - Three (3) balls per team in each Human player station. - Up to three (3) balls in each ROBOT. - Any balls not placed in ROBOTS will go to the respective team’s human player station.

ROBOTS

Robots may start anywhere within their STARTING ZONE where their BUMPERS are fully contained within thier half.

Humans

DRIVERS, COACHES, RELAYERS, and HUMAN PLAYERS must stay at least 3 feet back from all field components except for one (1) individual DRIVER to press the start button on their DRIVER STATION computer.

Once the end of autonomous period is ended by the signal from the DRIVER STATION computers, human DRIVERS may pick up the controls and begin teleoperated play. RELAYERS and HUMAN PLAYERS may start to introduce BALLS into the field.

Scoring

Point values are as follows:

Scoring method During… Point Value
Crossing to the TRAVERSAL ZONE Autonomous 5
Scoring a BALL in the GOAL Autonomous 4
Scoring a BALL in the GOAL Teleop 2
Earning a PENALTY Any -2
Earning a RED CARD - Loss of MATCH

Drive Team

Each team may have the following drive team members: | Role | Quantity | Qualification |— |— |— | DRIVER | 2 | At least one (1) rookie team member | HUMAN PLAYER | 1 | Any student | RELAYER | 1 | Any student | COACH | 1 | Any vetran team member

Other Logistics

BALLS that leave the FIELD are placed back into the FIELD approximately at the point of exit by FIELD STAFF (REFEREES, FTAS, or other staff working around the FIELD) at the earliest safe opportunity.

An ARENA FAULT is not called for MATCHES that accidentally begin with an incorrect number of, incorrectly positioned, or damaged BALLS. Damaged BALLS are not replaced until the next ARENA reset period. DRIVE TEAMS should alert the FIELD STAFF to any missing or damaged BALLS prior to the start of the MATCH. Once the MATCH is over and the Head REFEREE determines that the FIELD is safe for FIELD STAFF and DRIVE TEAMS, humans will be allowed on the field to prepare for the next match.

In addition to the two minutes and thirty seconds (2:30) of game play, each MATCH also has pre- and post-MATCH time for setup and reset of the ARENA. During ARENA reset, the ARENA is cleared of ROBOTS and OPERATOR CONSOLES from the MATCH that just ended. The ROBOTS and OPERATOR CONSOLES for the subsequent MATCH are loaded into the ARENA by DRIVE TEAMS at this time. FIELD STAFF also use this time to reset ARENA elements and BALLS.

Safety Rules

Safety is always paramount, and each rule below is intended to establish norms that will mitigate injury risk to all participants.

Coaches and Adult Mentors have the final decision authority for all safety-related issues within the venue.

Game Rules

A break in any of the following rules will result in a PENALTY of minus two (-2) points per infraction.

During Autonomous

Drive team rules

You can’t bring/use anything you want. The only equipment that may be brought to the ARENA and used by DRIVE TEAMS during a MATCH is listed below. Regardless if equipment fits criteria below, it may not be employed in a way that breaks any other rules, introduces a safety hazard, blocks visibility for FIELD STAFF or audience members, or jams or interferes with the remote sensing capabilities of another team or the FIELD. - the OPERATOR CONSOLE, - non-powered signaling devices, - reasonable decorative items, - special clothing and/or equipment required due to a disability, - devices used solely for planning or tracking strategy, - devices used solely to record gameplay, - non-powered Personal Protective Equipment (examples include, but aren’t limited to, gloves, eye protection, and hearing protection)

Items brought to the ARENA under the above allowances beyond the OPERATOR CONSOLE must meet all of the following conditions: - do not connect or attach to the OPERATOR CONSOLE, FIELD, or ARENA - do not connect or attach to another ALLIANCE member (other than items in category G) - do not communicate with anything or anyone outside of the ARENA - do not include any form of enabled wireless electronic communication - do not in any way affect the outcome of a MATCH, other than by allowing the DRIVE TEAM to plan or track strategy for the purposes of communication of that strategy to other ALLIANCE members or - use items allowed to communicate with the ROBOT.

Robot Rules

Construction Rules

Maximum Frame Extension

Any additional ROBOT construction rules will default to rules as listed in FIRST 2020 INFINTE RECHARGE manual section 9.

Special device restrictions

The 2022 offseason competition has the following additional device restrictions:

A ROBOT may have no more than: - One (1) powered CIM motor per drivetrain side. - Five (5) Talon SRX motor controllers. - One (1) Spark MAX motor controllers. - One (1) CIM motor not connected to the drive train.

A ROBOT may have no less than: - Three (3) Talon SRX motor controllers, connected to motors. - One (1) Spark MAX motor controllers, connected to a motor.

A ROBOT may not have ANY: - CTRE Falcon 500 motor/motor controller combos.