Milk Crate Madness

2023 Fall Season Game

Team 2338, Gear it Forward

Manual revision 10/03/2023


Foreword

Rules are subject to change. Pay attention to team announcements to make sure you are up to date with the latest versions. If you are unsure about a rule, ask a Mentor for clarification.

If you would like to download a copy of this manual, use your browser's print to pdf or download the html version using "save page as".

Useful links

Changes

10/03/2023:

09/28/2023:

09/16/2023:

09/14/2023:

Game Introduction

The 2023 offseason game is designed to be a simple game about placing and stacking CRATES onto your team's PLATFORM. The game will be played in a one-on-one match style, including 15 seconds of AUTONOMOUS and 2:15 of TELEOPERATED play.

During the 15 second AUTONOMOUS Period, ROBOTS follow pre-programmed instructions. Teams score points by:

During the remaining 2 minutes 15 seconds, DRIVERS control their ROBOTS to score by placing additional CRATES on the PLATFORM.

The team with the most total points at the end of the match wins.

Field

The full game field

The game field will consist of several components:

Overall field dimensions

A CAD file is available to obtain accurate dimensions of the FIELD elements.

DRIVER's Stations

STARTING ZONE

The STARTING ZONE consists of the half of the field closest to the DRIVER's stations. Each team has their own STARTING ZONE, divided down the midline of the field.

TRAVERSAL ZONE

The TRAVERSAL ZONE consists of the half of the field further from the DRIVER's stations. Each team has their own TRAVERSAL ZONE, divided down the midline of the field.

PLATFORM

The PLATFORM

THe PLATFORM consists of a 24 inch by 49.5 inch plywood platform, raised 9 inches off the ground, bisected by a two-by-six divider that separates the PLATFORM into two equal 24"x24" zones.

In the front-center, there is a vertical two-by-four with MARKS at 10, 20, and 30 inches from the top of the PLATFORM.

The side of the PLATFORM contained on each half of the field belongs to each team, respectively.

HUMAN PLAYER STATION

The HUMAN PLAYER STATION

The HUMAN PLAYER STATION consists of the area of the field immidiately surrounding the RAMP where the HUMAN PLAYER introduces new CRATES into play. The bottom of the RAMP is 21 inches off the ground and is at a 30 degree angle. CRATES must be fully supported by the RAMP before being introduced into the field.

CRATES

A CRATE

CRATES are 13"x13"x11" milk crates, identical (or dimensionally similar) to those used in the 2018 FRC game. They will not have a cover, and are therefore open on one of the 13"x13" faces.

The total nuber of CRATES is 18.

Match Play

Setup

CRATES

Two (2) CRATES will be dispersed randomly, open face up, in each half of the TRAVERSAL ZONE. Additionally, each ROBOT may preload up to one (1) CRATE making contact with or controlled by the ROBOT. the remaining 12 CRATES will be split evenly and placed in the HUMAN PLAYER STATIONS.

ROBOTS

ROBOTS may start anywhere within their STARTING ZONE where their BUMPERS are fully contained within their half.

Humans

DRIVERS, COACHES, and HUMAN PLAYERS must stay at least 3 feet back from all field components except for one (1) individual DRIVER to press the start button on their DRIVER STATION computer.

Once the end of AUTONOMOUS period is ended by the signal from the DRIVER STATION computers, human DRIVERS may pick up the controls and begin TELEOPERATED play. HUMAN PLAYERS may start to introduce CRATES into the field.

Scoring

Point values are as follows:

Scoring method During... Point Value
Crossing to the TRAVERSAL ZONE AUTONOMOUS 4
Scoring a CRATE on the PLATFORM AUTONOMOUS 6
Scoring a CRATE on the PLATFORM TELEOPERATED 3
Additional Points for CRATES End of Play 1 per MARK above the PLATFORM
Earning a PENALTY Any -4
Earning a RED CARD - Loss of MATCH

CRATES are only counted as scored if they meet the following criteria:

It is up the the REFEREE to determine whether these criteria are met.

MARKS

A CRATE is considered above a MARK if no part of the CRATE is below the horizontal plane created by the highest point of a MARK. If it is unclear whether a CRATE is fully above the plane, it will be considered below the MARK for scoring. Each CRATE is scored scored independently, for example each CRATE above the second MARK from the PLATFORM is worth 5 points.

DRIVE TEAM

Each team may have the following DRIVE TEAM members:

Role Quantity Qualification
DRIVER 2 At least one (1) rookie team member
HUMAN PLAYER 1 Any student
COACH 1 Any veteran team member

Other Logistics

CRATES that leave the FIELD are placed back into the FIELD approximately at the point of exit by FIELD STAFF (REFEREES or other staff working around the FIELD) at the earliest safe opportunity.

An ARENA FAULT is not called for MATCHES that accidentally begin with an incorrect number of, incorrectly positioned, or damaged CRATES. Damaged CRATES are not replaced until the next ARENA reset period. DRIVE TEAMS should alert the FIELD STAFF to any missing or damaged CRATES prior to the start of the MATCH. Once the MATCH is over and the Head REFEREE determines that the FIELD is safe for FIELD STAFF and DRIVE TEAMS, humans will be allowed on the field to prepare for the next match.

In addition to the two minutes and thirty seconds (2:30) of game play, each MATCH also has pre- and post-MATCH time for setup and reset of the ARENA. During ARENA reset, the ARENA is cleared of ROBOTS and OPERATOR CONSOLES from the MATCH that just ended. The ROBOTS and OPERATOR CONSOLES for the subsequent MATCH are loaded into the ARENA by DRIVE TEAMS at this time. FIELD STAFF also use this time to reset ARENA elements and CRATES.

ROBOT Connections

There will be no Field Management System for this event. Each team will conect to their ROBOT via their OPERATOR CONSOLE's wireless connection. Each team will configure thier ROBOT to run in "Practice Mode", with 15 seconds of AUTONOMOUS play and 2 minutes 15 seconds of TELEOPERATED play.

Safety Rules

Safety is always paramount, and each rule below is intended to establish norms that will mitigate injury risk to all participants.

Coaches and Adult Mentors have the final decision authority for all safety-related issues within the venue.

Game Rules

A break in any of the following rules will result in a PENALTY per infraction.

Gameplay

Interactions With Other Teams

During AUTONOMOUS

DRIVE TEAM Rules

Equipment

You can't bring/use anything you want. The only equipment that may be brought to the ARENA and used by DRIVE TEAMS during a MATCH is listed below. Regardless if equipment fits criteria below, it may not be employed in a way that breaks any other rules, introduces a safety hazard, blocks visibility for FIELD STAFF or audience members, or jams or interferes with the remote sensing capabilities of another team or the FIELD.

Items brought to the ARENA under the above allowances beyond the OPERATOR CONSOLE must meet all of the following conditions:

ROBOT Rules

Basic Construction

Additional Construction Rules

Any additional ROBOT construction rules will default to rules as listed in FIRST 2023 CHARGED UP manual section 9.

Special device restrictions

The 2023 offseason competition has the following additional device restrictions:

These restrictions are meant to limit the overall power of ROBOTS for safety reasons, as well as impose an addtional design challege that teams will have to overcome.

The minimum requirements are designed to give programmers a challege and an opportunity to learn software library functions.

A ROBOT may have no more than:

A ROBOT may have no less than:

A ROBOT may not have ANY:

A sample ROBOT might have:

Manual QR Code

https://fallgame.gearitforward.com/2023/