Bot Pool Party

2024 Fall Season Game

Team 2338, Gear it Forward

Manual revision 11/16/2024


Foreword

Rules are subject to change. Pay attention to team announcements to make sure you are up to date with the latest versions. If you are unsure about a rule, ask a Mentor for clarification.

If you would like to download a copy of this manual, use your browser's print to pdf or download the html version using "save page as".

Useful links

Changes

11-16-2024:

09-24-2024:

09-03-2024:

Game Introduction

The 2024 fall season game, Bot Pool Party, is a simplified take of this year's FIRST theme, where ROBOTS will score BALLS into POOLS to earn points.

The game will be played in a one-on-one match style, including 15 seconds of AUTONOMOUS and 2:15 of TELEOPERATED play.

During the 15 second AUTONOMOUS Period, ROBOTS follow pre-programmed instructions. Teams score points by:

During the remaining 2 minutes 15 seconds, DRIVERS control their ROBOTS to score points by getting BALLS into their POOL.

The team with the most total points at the end of the match wins.

Field

The full game field

The game field will consist of several components:

Overall field dimensions

See Useful Links for the field CAD drawing.

DRIVER's Stations

The DRIVER's Stations are 2 6-foot work surfaces for each TEAM to place their OPERATOR CONSOLE. They are located behind the 6-foot fence segments directly across from the POOLS.

STARTING ZONE

The STARTING ZONE is the half of the field closer to the DRIVER's Stations. ROBOTS must start here, and additional BALLS can be introduced here.

TRAVERSAL ZONE

The TRAVERSAL ZONE is the half of the field located opposed to the DRIVER's Stations. It contains the POOLS.

HUMAN ZONE

The HUMAN ZONE is the 6-foot segment of fence on the sides of the FIELD closest to the DRIVER's Stations. The HUMAN PLAYER can introduce additional BALLS here.

POOLS

POOLS are blue plastic wading pools 8 inches tall and 42 inches in diameter. They have a 1.5 inch wide rounded lip and are slightly smaller diameter at the base. These POOLS were purchased at Meijer; similar wading pools can be found elsewhere.

The POOLS are placed in the TRAVERSAL ZONE such that each TEAM's POOL is touching both the side and far fence. A cinderblock is placed in the middle to help keep the POOLS in place.

pool

Water and dog not included.

BALLS

BALLS are yellow whiffle-type balls 5 inches in diameter, identical to those used in FIRST Robotic Competition game STEAMWORKS. They can be found on Andymark.

ball

Match Play

Setup

ROBOTS

ROBOTS may start anywhere within their STARTING ZONE where their BUMPERS are fully contained within their half.

Humans

DRIVERS, COACHES, and HUMAN PLAYERS must stay at least 3 feet back from all field components except for one (1) individual DRIVER to press the start button on their DRIVER STATION computer.

Once the end of AUTONOMOUS period is ended by the signal from the DRIVER STATION computers, human DRIVERS may pick up the controls and begin TELEOPERATED play.

BALLS

Scoring

Point values are as follows:

Scoring method During... Point Value
Crossing to the TRAVERSAL ZONE AUTONOMOUS 4
BALL scored into the POOL End of AUTO 1
BALL scored into the POOL End of TELEOP 1
Earning a PENALTY Any -4
Earning a RED CARD - Loss of MATCH

When calculating points for BALLS in the POOL, the following method will be used:

Balls removed before the count has completed will not be scored.

DRIVE TEAM

Each team may have the following DRIVE TEAM members:

Role Quantity Qualification
DRIVER 2 At least one (1) rookie team member
HUMAN PLAYER 1 Any student
COACH 1 Any veteran team member

Other Logistics

An ARENA FAULT is not called for MATCHES that accidentally begin with an incorrect number of, incorrectly positioned, or damaged BALLS. Damaged BALLS are not replaced until the next ARENA reset period. DRIVE TEAMS should alert the FIELD STAFF to any missing or damaged BALLS prior to the start of the MATCH. Once the MATCH is over and the Head REFEREE determines that the FIELD is safe for FIELD STAFF and DRIVE TEAMS, humans will be allowed on the field to prepare for the next match.

In addition to the two minutes and thirty seconds (2:30) of game play, each MATCH also has pre- and post-MATCH time for setup and reset of the ARENA. During ARENA reset, the ARENA is cleared of ROBOTS and OPERATOR CONSOLES from the MATCH that just ended. The ROBOTS and OPERATOR CONSOLES for the subsequent MATCH are loaded into the ARENA by DRIVE TEAMS at this time. FIELD STAFF also use this time to reset ARENA elements.

ROBOT Connections

There will be no Field Management System for this event. Each team will connect to their ROBOT via their OPERATOR CONSOLE's wireless connection. Each team will configure their ROBOT to run in "Practice Mode", with 15 seconds of AUTONOMOUS play and 2 minutes 15 seconds of TELEOPERATED play.

Safety Rules

Safety is always paramount, and each rule below is intended to establish norms that will mitigate injury risk to all participants.

Coaches and Adult Mentors have the final decision authority for all safety-related issues within the venue.

Game Rules

A break in any of the following rules will result in a PENALTY per infraction.

Gameplay

Interactions With Other Teams

During AUTONOMOUS

DRIVE TEAM Rules

Please see the official FIRST Robotics Competition game manual for any other general ARENA Rules.

Equipment

You can't bring/use anything you want. The only equipment that may be brought to the ARENA and used by DRIVE TEAMS during a MATCH is listed below. Regardless if equipment fits criteria below, it may not be employed in a way that breaks any other rules, introduces a safety hazard, blocks visibility for FIELD STAFF or audience members, or jams or interferes with the remote sensing capabilities of another team or the FIELD.

Items brought to the ARENA under the above allowances beyond the OPERATOR CONSOLE must meet all of the following conditions:

ROBOT Rules

Basic Construction

Maximum Frame Extension

Additional Construction Rules

Any additional ROBOT construction rules will default to rules as listed in FIRST 2023 CHARGED UP manual section 9.

Special device restrictions

The 2024 offseason competition has the following additional device restrictions:

These restrictions are meant to limit the overall power of ROBOTS for safety reasons, as well as impose an additional design challenge that teams will have to overcome.

The minimum requirements are designed to give programmers a challenge and an opportunity to learn software library functions.

A ROBOT may have no more than:

A ROBOT may have no less than:

A ROBOT may not have ANY:

A sample ROBOT might have:

Manual QR Code

https://fallgame.gearitforward.com/2024