2025 Fall Season Game
Team 2338, Gear it Forward
Manual revision 10-03-2025
Foreword
Rules are subject to change. Pay attention to team announcements to make sure you are up to date with the
latest versions. If you are unsure about a rule, ask a Mentor for clarification.
If you would like to download a copy of this manual, use your browser's print to pdf or download the html
version using "save page as".
Changes
10-23-2025:
- Added april tags to PROCESSORS
- Clarified size and scoring in the DUMP
09-23-2025:
- Added field cad and images
09-01-2025:
PREVIEW-07-24-2025:
Game Introduction
In Football Excavation Expedition, teams must use their ROBOT to excavate and uncover FOOTBALLS from within
milk crate DEBRIS and deposit them in their PROCESSOR for points. Teams will want to remove the DEBRIS from
their MINING ZONE and move it to the DUMP to earn additional points.
The game will be played in a one-on-one match style, including 15 seconds of AUTONOMOUS and 2:15 of
TELEOPERATED play.
During the 15 second AUTONOMOUS Period, ROBOTS follow pre-programmed instructions. Teams score points by:
- Having any part of the ROBOT cross into the MINING ZONE
- Depositing FOOTBALLS into the PROCESSOR
During the remaining 2 minutes 15 seconds, DRIVERS control their ROBOTS to score points by:
- Depositing FOOTBALLS into the PROCESSOR
- Moving empty DEBRIS to the DUMP
The team with the most total points at the end of the match wins.
Field
The game field will consist of several components:
- DRIVER Stations
- STARTING ZONE
- MINING ZONE
- PROCESSOR
- DUMP
Overall field dimensions
- The total ROBOT play area will consist of a 20'x20' square.
- The entire field is enclosed with a Masonite barrier from 2-18.5 inches high.
- Tape will demark the separate STARTING ZONES and MINING ZONES for each alliance in equal quadrants of
the field.
- Tape will also demark the DUMP within the STARTING ZONE.
See Useful Links for the field CAD drawing once available.
DRIVER Stations
The DRIVER Stations are 2 6-foot work surfaces for each TEAM to place their OPERATOR CONSOLE. They are
located behind the 6-foot fence segments directly across from the MINING ZONE.
STARTING ZONE
The STARTING ZONE is the half of the field closer to the DRIVER Stations. ROBOTS must start here.
MINING ZONE
The MINING ZONE is the half of the field located opposite the DRIVER Stations.
PROCESSOR
The PROCESSOR is a 32-Gallon
Brute trash can, with one located in each corner opposite the DRIVER Stations, owned by the team
whose half of the field it is on. FOOTBALLS can be scored here.
There will be an april tag on each PROCESSOR, pointed directly at the intersection of the 4 quadrants in the
middle of the field. They are located with the bottom 12 3/8 inches off the ground. The Red side has april
tag id 1 and the Blue side has april tag id 2.

DUMP
The DUMP is a 4-foot by 4-foot square located in each corner nearest to the DRIVER Station. DEBRIS located
here at the end of a MATCH will score points for the team. FOOTBALLS in the DUMP at the end of the match
with reduce the number of points scored.
The game will be played with 2 different kinds of FOOTBALLS: an official size American Football, and a size 3
Soccer Ball. Brands may vary; Franklin brand can be purchased from Meijer. All FOOTBALLS will be inflated to
within marked pressure.


DEBRIS
DEBRIS are 13"x13"x11" milk crates, identical (or dimensionally similar) to those used in the
2018 FRC game. They will not have a cover and are therefore open on one of the 13"x13" faces.

Match Play
Setup
ROBOTS
ROBOTS may start anywhere within their STARTING ZONE with its BUMPERS fully contained therewithin.
Humans
DRIVERS, and COACHES must stay at least 3 feet back from all field components except for one (1) individual
DRIVER to press the start button on their DRIVER STATION computer.
Once the end of AUTONOMOUS period is ended by the signal from the DRIVER STATION computers, human DRIVERS may
pick up the controls and begin TELEOPERATED play.
Each half of the MINING zone will contain eight (8) FOOTBALLS, four (4) of each type. Each FOOTBALL will be
trapped within a DEBRIS, either upright (A) or downwards (B), with two (2) of each type of FOOTBALL being in
the A and B positions.
Each DEBRIS will be distributed randomly withing the respective half of the MINING ZONE, with two (2) (A)
DEBRIS stacked such that they are wholly supported by another DEBRIS.
Teams may request that ONE (1) DEBRIS/FOOTBALL pair be moved before the start of AUTONOMOUS, as long as
it meets the aforementioned requirements, and doesn't interfere with normal match play. REFEREES have the
right to refuse if they believe that it will negatively impact match play.

Scoring
Point values are as follows:
| Scoring method |
During... |
Point Value |
| Crossing to the MINING ZONE |
AUTONOMOUS |
4 |
| Depositing a FOOTBALL |
AUTONOMOUS |
8 |
| Depositing a FOOTBALL |
TELEOPERATED |
4 |
| Each DEBRIS in the DUMP |
End of Play |
1 (Max. 6 total) |
| Each FOOTBALL in the DUMP |
End of Play |
-1 DEBRIS counted |
| Earning a PENALTY |
Any |
-4 |
| Earning a RED CARD |
- |
Loss of MATCH |
When calculating the points scored in the DUMP, the following method will be used:
- At the end of the match, the total number of DEBRIS and FOOTBALLS fully contained within the DUMP will
be counted
- The number of FOOTBALLS will be subtracted from the number of DEBRIS
- If the remainder is zero (0) or less, no points will be awarded
- If the remainder is greater than zero (0) but no more than six (6), that number of points will
be awarded
- If the remainder is greater than six (6), six (6) points will be awarded
DRIVE TEAM
Each team may have the following DRIVE TEAM members:
| Role |
Quantity |
Qualification |
| DRIVER |
2 |
At least one (1) rookie team member |
| COACH |
1 |
Any veteran team member |
Other Logistics
An ARENA FAULT is not called for MATCHES that accidentally begin with an incorrect number of, incorrectly
positioned,
or damaged field elements. DRIVE TEAMS should alert the FIELD STAFF to any missing or damaged field elements
prior to the start of the MATCH. Once the MATCH is over and the Head REFEREE determines that the FIELD is
safe for FIELD STAFF and DRIVE TEAMS, humans will be allowed on the field to prepare for the next match.
In addition to the two minutes and thirty seconds (2:30) of game play, each MATCH also has pre- and
post-MATCH time for setup and reset of the ARENA. During ARENA reset, the ARENA is cleared of ROBOTS and
OPERATOR CONSOLES from the MATCH that just ended. The ROBOTS and OPERATOR CONSOLES for the subsequent MATCH
are loaded into the ARENA by DRIVE TEAMS at this time. FIELD STAFF also use this time to reset ARENA
elements.
ROBOT Connections
There will be no Field Management System for this event. Each team will connect to their ROBOT via their
OPERATOR CONSOLE's wireless connection. Each team will configure their ROBOT to run in "Practice
Mode", with 15 seconds of AUTONOMOUS play and 2 minutes 15 seconds of TELEOPERATED play, with a 3
second delay in between, to allow for sufficient time for the DRIVERS to pick up their control systems.
Safety Rules
Safety is always paramount, and each rule below is intended to establish norms that will mitigate injury risk
to all participants.
Coaches and Adult Mentors have the final decision authority for all safety-related issues within the venue.
- Dangerous ROBOTS: not allowed. ROBOTS whose operation or design is dangerous or unsafe are not
permitted.
- Do not enter the field until a REFEREE allows you to do so.
- ROBOTS, stay on the FIELD during the MATCH. ROBOTS and anything they control may not contact anything
outside the FIELD.
- Humans, stay off the FIELD during the MATCH. DRIVE TEAMS may not extend any body part into the FIELD
during the MATCH.
- Be a good person. All teams must be civil toward their team members, other team members, competition
personnel, FIELD STAFF, and event attendees.
Game Rules
A break in any of the following rules will result in a PENALTY per infraction.
Gameplay
- Keep it on site. FOOTBALLS and DEBRIS will not be reintroduced into the playing field if ejected. If it
appears to be intentional, PENALTY for each game element ejected.
- Mind your own mine:
- If ROBOTS come into contact with another while either is contacting a PROCESSOR, PENALTY for the
team who doesn't own the PROCESSOR.
- If ROBOTS come into contact with another while either's bumpers are contained within the
vertical projection of the DUMP, PENALTY for the team who doesn't own the DUMP.
See similar contact and safe zone rules in official FRC manuals for example scenarios.
- Careful with your resources. ROBOTS may control no more than one (1) FOOTBALL at a time. A ROBOT is in
control of a FOOTBALL if:
- the FOOTBALL is fully supported by the ROBOT, or
- the ROBOT is intentionally moving a FOOTBALL to a desired location or in a preferred direction,
either directly or transitively
- Moving a FOOTBALL to access an area of the FIELD (e.g. PROCESSOR) is not considered
intentionally moving to a desired location or in a preferred direction.
Interactions With Other Teams
- Damaging other ROBOTS, not allowed. Regardless of intent, a ROBOT may not initiate direct contact inside
the vertical projection of an opponent ROBOT's FRAME PERIMETER that damages or functionally impairs the
opponent ROBOT.
This rule will be enforced aggressively. It is strongly advised to avoid contact with
opposing ROBOTS.
- No pinning. A ROBOT is PINNING if it is preventing the movement of an opponent ROBOT by contact, either
direct or transitive (such as against a FIELD element). (If egregious, Red Card)
- Don't tear others down to lift yourself up. ROBOT actions that appear to be deliberate to a REFEREE and
that cause damage or inhibition via attaching, tipping, or entangling to an opponent ROBOT are not
allowed.
- Stay out of other ROBOTS. A ROBOT with a COMPONENT(S) outside its FRAME PERIMETER, other than BUMPERS,
may not initiate direct contact with an opponent ROBOT inside the vertical projection of its FRAME
PERIMETER using that COMPONENT.
- Asking other teams to throw a MATCH: not cool. A team may not encourage another team to play beneath its
ability. (Red Card)
- Don't gain by doing others harm. Strategies clearly aimed at forcing the opponent team to violate a rule
are not in the spirit of FIRST Robotics Competition and not allowed. Rule violations forced in this
manner will not result in an assignment of a PENALTY to the targeted team.
During AUTONOMOUS
- During AUTO, no defense. Do not enter the opposing Alliances half by crossing the midline during
AUTONOMOUS period.
- DRIVERS, COACHES, and HUMAN PLAYERS must stay at least 3 feet back from all field components except for
one (1) DRIVER to press the start button on their DRIVER STATION computer.
- During AUTO, let the ROBOT do its thing. During AUTO, DRIVE TEAMS may not directly or indirectly
interact with ROBOTS or OPERATOR CONSOLES except for personal safety or OPERATOR CONSOLE safety.
DRIVE TEAM Rules
- COACHES and other teams: hands off the controls. A ROBOT shall be operated only by the DRIVERS, and/or
HUMAN PLAYERS of that team.
- No wandering. During the MATCH, DRIVERS, COACHES, and HUMAN PLAYERS may not contact anything outside the
ALLIANCE STATION Exceptions are granted in cases concerning safety and for actions that are inadvertent,
momentary, and inconsequential.
- NO FALLING. Any COACH, DRIVER, or HUMAN PLAYER who is negligent of safety precautions will be penalized.
(If egregious, ejection of the offending individual)
This rule is to remind you to not be reckless. We understand that in exciting competitions it may
be tempting to run, but if you are acting too rashly you will be penalized for it, including
verbal warnings and point deductions.
- Be careful what you interact with. DRIVE TEAMS are prohibited from the following actions with regards to
interaction with ARENA elements:
- Climbing
- Hanging
- Deforming
- Damaging
Please see an official FIRST Robotics Competition game manual for any other general ARENA Rules.
Equipment
You can't bring/use anything you want. The only equipment that may be brought to the ARENA and used by DRIVE
TEAMS during a MATCH is listed below. Regardless if equipment fits criteria below, it may not be employed in
a way that breaks any other rules, introduces a safety hazard, blocks visibility for FIELD STAFF or audience
members, or jams or interferes with the remote sensing capabilities of another team or the FIELD.
- the OPERATOR CONSOLE,
- non-powered signaling devices,
- reasonable decorative items,
- special clothing and/or equipment required due to a disability,
- devices used solely for planning or tracking strategy,
- devices used solely to record gameplay,
- non-powered Personal Protective Equipment (examples include, but aren't limited to, gloves, eye
protection, and hearing protection)
Items brought to the ARENA under the above allowances beyond the OPERATOR CONSOLE must meet all of the
following conditions:
- do not connect or attach to the OPERATOR CONSOLE, FIELD, or ARENA
- do not communicate with anything or anyone outside of the ARENA
- do not include any form of enabled wireless electronic communication
- do not in any way affect the outcome of a MATCH, other than by allowing the DRIVE TEAM to plan or track
strategy for the purposes of communication of that strategy to other team members or
- use items allowed to communicate with the ROBOT.
ROBOT Rules
Basic Construction
- Tall ROBOTS not allowed. ROBOT height, as measured when it's resting normally on a flat floor, may not
exceed 40 inches.
- Don't overextend yourself. ROBOTS may not extend more than 18 inches (~45 cm) beyond their FRAME
PERIMETER.
- The ROBOT (excluding BUMPERS) must have a FRAME PERIMETER, contained within the BUMPER ZONE and
established while in the ROBOT's STARTING CONFIGURATION, which is comprised of fixed, non-articulated
structural elements of the ROBOT. Minor protrusions no greater than 1/4 in. (~6 mm) such as bolt heads,
fastener ends, weld beads, and rivets are not considered part of the FRAME PERIMETER.
- To determine the FRAME PERIMETER, wrap a piece of string around the ROBOT (excluding BUMPERS) at
the BUMPER ZONE described and pull it taut. The string outlines the FRAME PERIMETER.
- In the STARTING CONFIGURATION (the physical configuration in which a ROBOT starts a MATCH), no part of
the ROBOT shall extend outside the vertical projection of the FRAME PERIMETER, with the exception of its
BUMPERS and minor protrusions such as bolt heads, fastener ends, rivets, cable ties, etc.
- A ROBOT's FRAME PERIMITER is defined by the frame the team is given. No frame swapping with
other teams.
This limitation applies to FRC Team 2338 in particular. If you are from another team,
standard 120 inch FRAME PERIMITER rules apply.
- In the STARTING CONFIGURATION, the height of the ROBOT may not exceed 32 inches.
- Keep it light. ROBOTS may not weigh more than 100 pounds.

Additional Construction Rules
- Keep it together. ROBOTS may not intentionally detach or leave parts on the FIELD.
- BUMPERS: use as intended. Do not modify your BUMPERS in any way unless explicitly allowed by a coach.
BUMPER rules will be less strictly enforced than during a standard FIRST Robotics Competition,
but please make sure that your ROBOT is mostly protected from incidental collisions using
standard FRC BUMPER procedures. BUMPER color does not matter for Gear up Games. Use whatever
colors you have available.
- Traction devices must not have surface features that could damage the ARENA (e.g. metal, sandpaper, hard
plastic studs, cleats, hook-loop fasteners or similar attachments). Traction devices include all parts
of the ROBOT that are designed to transmit any propulsive and/or braking forces between the ROBOT and
FIELD carpet.
- Protrusions from the ROBOT and exposed surfaces on the ROBOT shall not pose hazards to the ARENA
elements or people.
- ROBOT parts shall not be made from hazardous materials, be unsafe, cause an unsafe condition, or
interfere with the operation of other ROBOTS.
- ROBOT BUMPERS shall not be modified in any way. The BUMPERS are there to protect you and your ROBOT, do
not remove them for competition play.
- Keep it moving. All motors attached to a ROBOT must move during a MATCH. Each motor that does not move
during a MATCH will result in a PENALTY.
This rule enforces the minimum motor requirements outlined in special device restrictions. A damaged mechanism
does not necessarily result in a penalty, based on the discretion of the REFEREES.
Any additional ROBOT construction rules will default to rules as listed in FIRST 2023 CHARGED UP manual
section 9.
Special device restrictions
The 2025 offseason competition has the following additional device restrictions:
These restrictions are meant to limit the overall power of ROBOTS for safety reasons, as well as impose
an additional design challenge that teams will have to overcome.
The minimum requirements are designed to give programmers a challenge and an opportunity to learn
software library functions.
A ROBOT may have no more than:
- One (1) powered CIM-class motor per drivetrain side. (Additional, disconnected motors inside a
drivetrain gearbox are acceptable)
- Five (5) Talon SRX or Spark MAX, or similar motor controllers.
Multiple motors may be connected to a motor controller as per general FRC electrical guidelines.
- Two (2) CIM motors or REV NEO motors not connected to the drivetrain.
A ROBOT may have no less than:
- Three (3) Talon SRX or Spark MAX motor controllers, connected to a motor.
A ROBOT may not have ANY:
- CTRE Falcon 500 motor/motor controller combos.
- Kraken motor/motor controller combos.
- Pneumatic Control Modules (PCM)
- Pneumatic cylinders
A sample ROBOT might have:
- A tank drivetrain with 1 CIM motor per side
- A hopper that moves using a CIM motor
- A floor collector powered by a REV NEO
- An ejector raised by a 775-class motor
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