Football Excavation Expedition

2025 Fall Season Game

Team 2338, Gear it Forward

Manual revision 10-03-2025


Foreword

Rules are subject to change. Pay attention to team announcements to make sure you are up to date with the latest versions. If you are unsure about a rule, ask a Mentor for clarification.

If you would like to download a copy of this manual, use your browser's print to pdf or download the html version using "save page as".

Useful links

Changes

10-23-2025:

09-23-2025:

09-01-2025:

PREVIEW-07-24-2025:

Game Introduction

In Football Excavation Expedition, teams must use their ROBOT to excavate and uncover FOOTBALLS from within milk crate DEBRIS and deposit them in their PROCESSOR for points. Teams will want to remove the DEBRIS from their MINING ZONE and move it to the DUMP to earn additional points.

The game will be played in a one-on-one match style, including 15 seconds of AUTONOMOUS and 2:15 of TELEOPERATED play.

During the 15 second AUTONOMOUS Period, ROBOTS follow pre-programmed instructions. Teams score points by:

During the remaining 2 minutes 15 seconds, DRIVERS control their ROBOTS to score points by:

The team with the most total points at the end of the match wins.

Field

The full game field

The game field will consist of several components:

Overall field dimensions

See Useful Links for the field CAD drawing once available.

DRIVER Stations

The DRIVER Stations are 2 6-foot work surfaces for each TEAM to place their OPERATOR CONSOLE. They are located behind the 6-foot fence segments directly across from the MINING ZONE.

STARTING ZONE

The STARTING ZONE is the half of the field closer to the DRIVER Stations. ROBOTS must start here.

MINING ZONE

The MINING ZONE is the half of the field located opposite the DRIVER Stations.

PROCESSOR

The PROCESSOR is a 32-Gallon Brute trash can, with one located in each corner opposite the DRIVER Stations, owned by the team whose half of the field it is on. FOOTBALLS can be scored here.

There will be an april tag on each PROCESSOR, pointed directly at the intersection of the 4 quadrants in the middle of the field. They are located with the bottom 12 3/8 inches off the ground. The Red side has april tag id 1 and the Blue side has april tag id 2.

PROCESSOR

DUMP

The DUMP is a 4-foot by 4-foot square located in each corner nearest to the DRIVER Station. DEBRIS located here at the end of a MATCH will score points for the team. FOOTBALLS in the DUMP at the end of the match with reduce the number of points scored.

FOOTBALLS

The game will be played with 2 different kinds of FOOTBALLS: an official size American Football, and a size 3 Soccer Ball. Brands may vary; Franklin brand can be purchased from Meijer. All FOOTBALLS will be inflated to within marked pressure.

A FOOTBALL

A different FOOTBALL

DEBRIS

DEBRIS are 13"x13"x11" milk crates, identical (or dimensionally similar) to those used in the 2018 FRC game. They will not have a cover and are therefore open on one of the 13"x13" faces.

A DEBRIS

Match Play

Setup

ROBOTS

ROBOTS may start anywhere within their STARTING ZONE with its BUMPERS fully contained therewithin.

Humans

DRIVERS, and COACHES must stay at least 3 feet back from all field components except for one (1) individual DRIVER to press the start button on their DRIVER STATION computer.

Once the end of AUTONOMOUS period is ended by the signal from the DRIVER STATION computers, human DRIVERS may pick up the controls and begin TELEOPERATED play.

FOOTBALLS and DEBRIS

Each half of the MINING zone will contain eight (8) FOOTBALLS, four (4) of each type. Each FOOTBALL will be trapped within a DEBRIS, either upright (A) or downwards (B), with two (2) of each type of FOOTBALL being in the A and B positions.

Each DEBRIS will be distributed randomly withing the respective half of the MINING ZONE, with two (2) (A) DEBRIS stacked such that they are wholly supported by another DEBRIS.

Teams may request that ONE (1) DEBRIS/FOOTBALL pair be moved before the start of AUTONOMOUS, as long as it meets the aforementioned requirements, and doesn't interfere with normal match play. REFEREES have the right to refuse if they believe that it will negatively impact match play.

FOOTBALL in DEBRIS (A1) FOOTBALL in DEBRIS (A2) FOOTBALL in DEBRIS (B1) FOOTBALL in DEBRIS (B2)

Scoring

Point values are as follows:

Scoring method During... Point Value
Crossing to the MINING ZONE AUTONOMOUS 4
Depositing a FOOTBALL AUTONOMOUS 8
Depositing a FOOTBALL TELEOPERATED 4
Each DEBRIS in the DUMP End of Play 1 (Max. 6 total)
Each FOOTBALL in the DUMP End of Play -1 DEBRIS counted
Earning a PENALTY Any -4
Earning a RED CARD - Loss of MATCH

When calculating the points scored in the DUMP, the following method will be used:

DRIVE TEAM

Each team may have the following DRIVE TEAM members:

Role Quantity Qualification
DRIVER 2 At least one (1) rookie team member
COACH 1 Any veteran team member

Other Logistics

An ARENA FAULT is not called for MATCHES that accidentally begin with an incorrect number of, incorrectly positioned, or damaged field elements. DRIVE TEAMS should alert the FIELD STAFF to any missing or damaged field elements prior to the start of the MATCH. Once the MATCH is over and the Head REFEREE determines that the FIELD is safe for FIELD STAFF and DRIVE TEAMS, humans will be allowed on the field to prepare for the next match.

In addition to the two minutes and thirty seconds (2:30) of game play, each MATCH also has pre- and post-MATCH time for setup and reset of the ARENA. During ARENA reset, the ARENA is cleared of ROBOTS and OPERATOR CONSOLES from the MATCH that just ended. The ROBOTS and OPERATOR CONSOLES for the subsequent MATCH are loaded into the ARENA by DRIVE TEAMS at this time. FIELD STAFF also use this time to reset ARENA elements.

ROBOT Connections

There will be no Field Management System for this event. Each team will connect to their ROBOT via their OPERATOR CONSOLE's wireless connection. Each team will configure their ROBOT to run in "Practice Mode", with 15 seconds of AUTONOMOUS play and 2 minutes 15 seconds of TELEOPERATED play, with a 3 second delay in between, to allow for sufficient time for the DRIVERS to pick up their control systems.

Safety Rules

Safety is always paramount, and each rule below is intended to establish norms that will mitigate injury risk to all participants.

Coaches and Adult Mentors have the final decision authority for all safety-related issues within the venue.

Game Rules

A break in any of the following rules will result in a PENALTY per infraction.

Gameplay

Interactions With Other Teams

During AUTONOMOUS

DRIVE TEAM Rules

Please see an official FIRST Robotics Competition game manual for any other general ARENA Rules.

Equipment

You can't bring/use anything you want. The only equipment that may be brought to the ARENA and used by DRIVE TEAMS during a MATCH is listed below. Regardless if equipment fits criteria below, it may not be employed in a way that breaks any other rules, introduces a safety hazard, blocks visibility for FIELD STAFF or audience members, or jams or interferes with the remote sensing capabilities of another team or the FIELD.

Items brought to the ARENA under the above allowances beyond the OPERATOR CONSOLE must meet all of the following conditions:

ROBOT Rules

Basic Construction

Maximum Frame Extension

Additional Construction Rules

Any additional ROBOT construction rules will default to rules as listed in FIRST 2023 CHARGED UP manual section 9.

Special device restrictions

The 2025 offseason competition has the following additional device restrictions:

These restrictions are meant to limit the overall power of ROBOTS for safety reasons, as well as impose an additional design challenge that teams will have to overcome.

The minimum requirements are designed to give programmers a challenge and an opportunity to learn software library functions.

A ROBOT may have no more than:

A ROBOT may have no less than:

A ROBOT may not have ANY:

A sample ROBOT might have:

Manual QR Code

https://fallgame.gearitforward.com/2025