Tag-Team Truss Toss

2026 Gear Up Game

Team 2338, Gear it Forward

Manual revision 09-20-26


Table of Contents

Foreword

Rules are subject to change. Pay attention to team announcements to make sure you are up to date with the latest versions. If you are unsure about a rule, ask a Mentor for clarification.

If you would like to download a copy of this manual, use your browser's print to pdf or download the html version using "save page as".

Useful links

Changes

09-20-2026:

09-15-2026:

Game Introduction

In Tag-Team Truss Toss, teams must use their ROBOT to score their BALL into the GOAL for points. Additionally, they should TOSS the BALL to their HUMAN PLAYER and over the TRUSS for additional points.

The game will be played in a one-on-one match style, including 15 seconds of AUTONOMOUS and 2:15 of TELEOPERATED play.

During the 15 second AUTONOMOUS period, ROBOTS follow pre-programmed instructions. Teams score points by:

During the remaining 2 minutes 15 seconds, DRIVERS control their ROBOTS to score points by:

The team with the most total points at the end of the match wins.

Field

The full game field

The game field will consist of several components:

Overall field dimensions

See Useful Links for the field CAD drawing once available.

DRIVER Stations

The DRIVER Stations are 2 6-foot work surfaces for each team to place their OPERATOR CONSOLE. They are located behind the 6-foot fence segments directly across from the SCORING ZONE.

HUMAN PLAYER Station

The HUMAN PLAYER Station is the area outside of the fence, along the side edge of the STARTING ZONE, where HUMAN PLAYERS may reintroduce BALLS back into the field. They can enter it from the RETRIEVAL ZONE, and only one (1) HUMAN PLAYER may be in the zone at a time.

STARTING ZONE

The STARTING ZONE is the half of the field closer to the DRIVER Stations. ROBOTS must start here.

SCORING ZONE

The SCORING ZONE is the half of the field located opposite the DRIVER Stations.

Midline

The midline is the tape line that bisects the field perpendicular to the DRIVER Stations. It separates the two halves of the field into quadrants for each team.

RETRIEVAL ZONE

The RETRIEVAL ZONE is the area around the perimeter of the SCORING ZONE, outside the fence. HUMAN PLAYERS start here and can freely walk here to retrieve their team's BALL to return it into play.

TRUSS

TRUSS

The TRUSS is a 1.5" tall board that bisects the field between STARTING ZONES and SCORING ZONES. Its bottom is 32" from the floor, with support structures two (2) feet from either side of the midline.

GOALS

GOAL

The GOALS are 24" square vertical goals with their bottoms 48" from the ground. It has hanging material behind the opening to slow down the BALL as it passes through. They are each centered on their respective team's SCORING ZONE, five (5) feet from the midline and immediately behind the fence opposite the DRIVER Stations.

BALLS

BALL

BALLS are oversized tennis balls with a fuzz surface, 9½ in. (~24 cm) in diameter, and weigh 9½ oz. (~270 g). BALLS are inflated to 3½ psi (±½ psi). Each team will have one (1) BALL corresponding to their color.

These BALLS are identical to cargo in FRC 2022 Rapid React.

Match Play

Setup

ROBOTS

ROBOTS may start anywhere within their STARTING ZONE with their BUMPERS fully contained therein.

Humans

DRIVERS and COACHES must stay at least three (3) feet back from all field components except for one (1) individual DRIVER to press the start button on their DRIVER STATION computer. HUMAN PLAYERS must stay inside the RETRIEVAL ZONE for the duration of AUTONOMOUS.

Once the AUTONOMOUS period is ended by the signal from the DRIVER STATION computers, human DRIVERS may pick up the controls and begin TELEOPERATED play.

BALLS

Each team may pre-load their BALL in their ROBOT. If the team decides not to pre-load, the BALL will be placed in the HUMAN PLAYER Station for the duration of AUTONOMOUS.

Scoring

Point values are as follows:

Scoring method During... Point Value
Crossing to the SCORING ZONE AUTONOMOUS 10
Scoring a BALL AUTONOMOUS 10
Scoring a BALL TELEOPERATED 4
... after one (1) TOSS TELEOPERATED 9
... after two (2) TOSSES TELEOPERATED 15
Earning a PENALTY Any -10
Earning a RED CARD Any Loss of MATCH

BALLS only count as scored when passing through the matching team's GOAL

TOSSES

A TOSS is when a ROBOT causes a BALL to do one of two things:

Only one of each type of TOSS may be counted per scored BALL.

DRIVE TEAM

Each team may have the following DRIVE TEAM members:

Role Quantity Qualification
DRIVER 2 At least one (1) rookie team member
HUMAN PLAYER 2 Any team member
COACH 1 Any veteran team member

Other Logistics

An ARENA FAULT is not called for MATCHES that accidentally begin with an incorrect number of, incorrectly positioned, or damaged field elements. DRIVE TEAMS should alert the FIELD STAFF to any missing or damaged field elements prior to the start of the MATCH. Once the MATCH is over and the Head REFEREE determines that the FIELD is safe for FIELD STAFF and DRIVE TEAMS, humans will be allowed on the field to prepare for the next match.

In addition to the two minutes and thirty seconds (2:30) of game play, each MATCH also has pre- and post-MATCH time for setup and reset of the ARENA. During ARENA reset, the ARENA is cleared of ROBOTS and OPERATOR CONSOLES from the MATCH that just ended. The ROBOTS and OPERATOR CONSOLES for the subsequent MATCH are loaded into the ARENA by DRIVE TEAMS at this time. FIELD STAFF also use this time to reset ARENA elements.

ROBOT Connections

There will be no Field Management System for this event. Each team will connect to their ROBOT via their OPERATOR CONSOLE's wireless connection. Each team will configure their ROBOT to run in "Practice Mode", with 15 seconds of AUTONOMOUS play and 2 minutes 15 seconds of TELEOPERATED play, with a 3 second delay in between, to allow for sufficient time for the DRIVERS to pick up their control systems.

Safety Rules

Safety is always paramount, and each rule below is intended to establish norms that will mitigate injury risk to all participants.

Coaches and Adult Mentors have the final decision authority for all safety-related issues within the venue.

Game Rules

A break in any of the following rules will result in a PENALTY per infraction.

Gameplay

Interactions With Other Teams

During AUTONOMOUS

DRIVE TEAM Rules

Please see the official 2026 FIRST Robotics Competition game manual for any other general ARENA Rules.

Equipment

You can't bring/use anything you want. The only equipment that may be brought to the ARENA and used by DRIVE TEAMS during a MATCH is listed below. Regardless of whether the equipment fits the criteria below, it may not be employed in a way that breaks any other rules, introduces a safety hazard, blocks visibility for FIELD STAFF or audience members, or jams or interferes with the remote sensing capabilities of another team or the FIELD.

Items brought to the ARENA under the above allowances beyond the OPERATOR CONSOLE must meet all of the following conditions:

ROBOT Rules

Basic Construction

Maximum Frame Extension

Additional Construction Rules

Any additional ROBOT construction rules will default to rules as listed in FIRST 2026 REBUILT manual section 9.

Special device restrictions

The 2026 offseason competition has the following additional device restrictions:

These restrictions are meant to limit the overall power of ROBOTS for safety reasons, as well as impose an additional design challenge that teams will have to overcome.

The minimum requirements are designed to give programmers a challenge and an opportunity to learn software library functions.

A ROBOT may have no more than:

A ROBOT may have no less than:

A ROBOT may not have ANY:

A sample ROBOT might have:

Manual QR Code

https://fallgame.gearitforward.com/2026